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<title>Thomas Kryton</title>
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<id>tag:blogs.graphicdesignforum.com,2007-11-28:/tkryton//39</id>
<updated>2008-04-17T14:30:32Z</updated>

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<entry>
<title>Logo Design Workbook, A Hands-On Guide To Creating Logos</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/08/logo-design-wor.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5709</id>

<published>2006-08-07T04:16:54Z</published>
<updated>2008-04-17T14:30:32Z</updated>

<summary>Sean Adams and Noreen Morioka with Terry Stone Published by Rockport Publishing (www.rockpub.com) ISBN: 1-59253-131-8 - 240 pages - soft cover - color...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Sean Adams and Noreen Morioka with Terry Stone Published by Rockport Publishing (www.rockpub.com) ISBN: 1-59253-131-8 - 240 pages - soft cover - color...
<![CDATA[<p><img style="float: right; padding: 0 0 10px 10px;"src="http://www.digitalpaint.ca/stuph/logodesign.jpg" alt="Logo Design Workbook" /> The book starts with a very brief history of logos in general and then moves on to why the need for logos came into existence.</p>
<p>A definition of what a logo is in terms of the various types of logos that have been created such as wordmarks and symbols and the pros and cons of each is covered in the next section.</p>
<p>The authors then discuss the &quot;Ten Rules&quot; of logo design examining considerations that a designer should make in the process of designing a logo. Areas covered include the various media that a logo will be used in; print, web, and video. Also covered in this chapter are issues surrounding limitations of logo design from a cultural and historic perspective, designing a logo for longevity, embedding the logo with interest through mnemonic value, viewer interest, showing rather than telling. This chapter also has a rather good list of questions that should be answered that will help the designer define &quot;who, where,what, and why&quot; of the logo design, in short, what the new design is expected to accomplish. </p>
<p>The logo development section covers typography, shape, scale, hierarchy and building a kit of parts.</p>
<p>In the section about implementation, rollout issues are discussed such as getting non-stake holders to buy into the new identity, developing standards manuals for maintaining the integrity of the mark and usage. There are a couple of very strong examples of standards manuals presented from the formal to the light hearted. </p>
<p>The case study section makes up the bulk of the book and showcases various logos and their uses, brief discussions by their creators covering a range of topics from what the logo was intended to do in an interview style to the designer's explanations of the goals of the projects.</p>
<p>Throughout the book  is laced with various logos and there is a brief examination of each in terms of the context of the various chapters.  The depth of the topic  feels  as if the authors have only been able to gloss over various areas in order to meet the constraints of the book, but the brevity is more than made up by the value of the questions they've posed that should enable a designer to conduct their own research into creating a strong logo. As well the case studies offer a variety of perspectives from different designers providing a well rounded and interesting look into the design process. This book will prove useful to designers who need to determine and define the criteria that goes into making a successful logo that will help their clients meet their goals.</p>
<p><a href="http://www.digitalpaint.ca" target="_blank">Digital Paint Graphic and Web Design </a></p>]]>
</content>
</entry>

<entry>
<title>Monitors, or what I don&apos;t know.</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/07/monitors-or-wha.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5708</id>

<published>2006-07-30T23:11:14Z</published>
<updated>2008-04-17T14:30:32Z</updated>

<summary> In a recent discussion on graphics.com William McBee (Gerbick) brought up a couple of points regarding monitors that got me wondering about a recent monitor purchase I had made. It would seem I was suffering from post-purchase indecision and...</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
 In a recent discussion on graphics.com William McBee (Gerbick) brought up a couple of points regarding monitors that got me wondering about a recent monitor purchase I had made. It would seem I was suffering from post-purchase indecision and...
<![CDATA[<p>I started out by comparing a number of LCD monitors to see how they rated in relation to each other in their terms. A couple of my favorite brands; Viewsonic, Dell, and LaCie, and I included a brand I was unfamiliar with Eizo that was mentioned in the discussion on graphics.com. The selection process is biased in that I was trying to compare apples to apples so to speak, I have a Dell 24&quot;, and was looking for manufacturer that offered the same size of monitor. Also, I don't know the full range of monitor manufacturers available, so this is a subset based on what currently resides in my head. </p>
<p>The table shows what information I was able to find, with question marks marking information that was unavailable. And, this is in no way an endorsement of any particular product, but as a comparison between what I was able to find in the limited time I allotted to this project.</p>
<p>This little exercise was probably the most successful in terms of the supplemental information I was able to garner from various sources outside the comparison specifications of each monitor available after the table. Specifically what the various terms mean and how measurements are expressed by manufacturers in order to up-sell their products. It kind of reminds me of the days of when a  manufacturer would rate the speed of a dot matrix printer. The manufacturer would print  rows of periods, the item requiring the least amount of dots so the fastest, and then sample the speed from roughly one of the middle rows, again the point at which the printer is outputting the fastest, and then use that as an indication of their overall print speed. Fortunately times have changed, a bit, and hopefully most manufacturers have moved past that tactic.</p>
<p>In the final analysis I (re)learned what the various terms mean and their relative value in the real world. More importantly I figured out what I don't know and went out and learned what I could about it.</p>
<p>As to my monitor choice and my need for post-purchasing reinforcement, I think I did okay, and probably will not be really happy with a monitor until they make one that rivals print quality.</p>
<p>And, a  note of thanks to Will is in order for being a good teacher and pointing out what I don't know.  </p>
<div style=width:750px;">
<table width="60%" border="1" cellspacing="0" cellpadding="1">
  <tr>
    <td width="16%">Manufacture</td>
    <td width="16%">Viewsonic</td>
    <td width="16%">Dell</td>
    <td width="16%">Eizo</td>
    <td width="16%">Eizo</td>
    <td width="16%">LaCie</td>
  </tr>
  <tr>
    <td>Model</td>
    <td>VP2330wb</td>
    <td>2407WFP * </td>
    <td>ColorEdge CE240W </td>
    <td>S2410W</td>
    <td>321 LCD </td>
  </tr>
  <tr>
    <td>Panel size (in) </td>
    <td>23.0</td>
    <td>24</td>
    <td>24.1</td>
    <td>24.1</td>
    <td>21.3</td>
  </tr>
  <tr>
    <td>Display Area (in) </td>
    <td>19.5 x 12.2 </td>
    <td>20.375 x 12.75 ** </td>
    <td>20.41 x 12.76 </td>
    <td>20.41 x 12.76 </td>
    <td>17 x 12.7 </td>
  </tr>
  <tr>
    <td>Pixel Pitch (mm) </td>
    <td>.258</td>
    <td>.27</td>
    <td>.27</td>
    <td>.27</td>
    <td>.27</td>
  </tr>
  <tr>
    <td>Brightness-nits </td>
    <td>250</td>
    <td>450</td>
    <td>450</td>
    <td>450</td>
    <td>250</td>
  </tr>
  <tr>
    <td>Contrast ratio </td>
    <td>800:1</td>
    <td>1000:1</td>
    <td>1000:1</td>
    <td>1000:1</td>
    <td>500:1</td>
  </tr>
  <tr>
    <td>Video Response (black to white) </td>
    <td>16 ms </td>
    <td>16 ms </td>
    <td>16 ms </td>
    <td>16 ms </td>
    <td>20ms</td>
  </tr>
  <tr>
    <td>Video Response (grey to grey) </td>
    <td>8 ms </td>
    <td>6 ms </td>
    <td>8 ms </td>
    <td>8 ms </td>
    <td>(?)</td>
  </tr>
  <tr>
    <td>Horizontal View Angle (degrees) </td>
    <td>170</td>
    <td>178</td>
    <td>170</td>
    <td>178</td>
    <td>178</td>
  </tr>
  <tr>
    <td>Vertical View Angle (degrees) </td>
    <td>170</td>
    <td>178</td>
    <td>170</td>
    <td>178</td>
    <td>178</td>
  </tr>
  <tr>
    <td>Optimum Resolution </td>
    <td>1920 x 1200 </td>
    <td>1920 x 1200 </td>
    <td>1920 x 1200 </td>
    <td>1920 x 1200 </td>
    <td>1600 x 1200 </td>
  </tr>
  <tr>
    <td>Interface</td>
    <td>Analog/Digital</td>
    <td>4 x USB 2.0/Analog/DVI-D/S-Video/Composite</td>
    <td>Analog/Digital/2 USB 2.0 </td>
    <td>Analog/Digital/2 USB 2.0 </td>
    <td>VGA/DVI-I/DVI-D</td>
  </tr>
  <tr>
    <td>16.7 Million Colors </td>
    <td>yes</td>
    <td>yes</td>
    <td>yes</td>
    <td>yes</td>
    <td>yes</td>
  </tr>
  <tr>
    <td>VESA Wall Mount </td>
    <td>yes</td>
    <td>yes</td>
    <td>(?)</td>
    <td>(?)</td>
    <td>yes</td>
  </tr>
  <tr>
    <td>Power Savings </td>
    <td>Energy Star </td>
    <td>&nbsp;</td>
    <td>yes</td>
    <td>yes</td>
    <td>yes</td>
  </tr>
  <tr>
    <td>MSRP (US) </td>
    <td>$1299.00</td>
    <td>$703.20</td>
    <td>$1700 (retail) </td>
    <td>$1700 (retail) </td>
    <td>$2049</td>
  </tr>
  <tr>
    <td>Processing (bits) </td>
    <td>8</td>
    <td>8</td>
    <td>14</td>
    <td>8 (?) </td>
    <td>12</td>
  </tr>
</table>
</div>
<p>*The Dell 2407WFP is manufactured for them by Samsung. <br />
**Dell doesn't list the display area, anywhere that I could find on limited time, so I resorted to using a ruler. </p>
<p>Response times - the lower the number the better, from the <a href="http://en.wikipedia.org/wiki/Response_time" target="_blank">Wikipedia entry</a>, manufacturers typically post an average response time. </p>
<p>Dot pitch - the smaller the number the better the resolution, again see this <a href="http://en.wikipedia.org/wiki/Pixel_pitch" target="_blank">Wikipedia entry</a> for more. </p>
<p>Luminance - measured in <a href="http://en.wikipedia.org/wiki/Luminance" target="_blank">nits</a>, the higher the number the brighter the display.</p>
<p>Contrast ratio -  the range of light to dark, again a higher number reflects a better range of light to darks, again <a href="http://en.wikipedia.org/wiki/Contrast_ratio" target="_blank">Wikipedia's entry</a> offers a good entry and this entry from <a href="http://www.practical-home-theater-guide.com/contrast-ratio.html" target="_blank">Practical-Home-Theater</a> offers a good explanation of the numbers and their importance. </p>
<p><a href="http://www.digitalpaint.ca" target="_blank">Digital Paint Graphic and Web Design </a></p>]]>
</content>
</entry>

<entry>
<title>What can go wrong, well, will.</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/05/what-can-go-wro.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5707</id>

<published>2006-05-15T02:52:07Z</published>
<updated>2008-04-17T14:30:32Z</updated>

<summary>Perhaps it&apos;s a bit pessimistic but adopting an attitude that invariably something will go wrong during the course of a project will give you the added edge to ensure your sanity and that the job will be delivered on time....</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Perhaps it&apos;s a bit pessimistic but adopting an attitude that invariably something will go wrong during the course of a project will give you the added edge to ensure your sanity and that the job will be delivered on time....
<![CDATA[<h1 style="font-family:Arial, Helvetica, sans-serif; font-size:1.2em; margin-bottom:-.5em;color:#0000;">Client approvals</h1>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;"><img style="float:right; padding: 0 0 10px 10px;" src="http://www.digitalpaint.ca/stuph/headache.jpg" width="200" height="117" /> Every project has a best before date, and like milk, when it goes bad it happens quickly. Something to consider  are client approvals, clients are busy people too. But, sometimes clients forget that there are other factors in the production of their materials other than their signing off on a project. Try not to let your client drag their heels on approving or requesting revisions to a project. Educate your client as much as possible as to lead times required by the various service bureaus and other agencies involved that will effect the delivery of their project. It's also advisable to ensure that you are talking to the primary stake holders in the project if at all possible, the more middlemen involved the more of a logistical nightmare you'll have on your hands. This isn't meant as a derogatory statement but just a reminder of the facts. The more people that are between the designer and the final stake holder in the project the more potential there is for miscommunication, different interpretations, excessive revisions and delays. </p>
<h1 style="font-family:Arial, Helvetica, sans-serif; font-size:1.2em; margin-bottom:-.5em;color:#0000;">Lead Times</h1>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">How long will it take for your service bureau to process your work? If it's a project going to digital output, also know as a high end color copier, allow yourself about a week once the final proof has been signed off on. If the job is going to press and depending on the type of job it's best to allow between two to three weeks for the job to be finished. I've seen most service bureaus turn jobs around in less time than that but if you can't get a reliable estimate from your bureau those are good guesses as to time requirements. Things that will add time to a job include; trimming, binding, collating, folding, special varnishes and any additional treatements that the project may require. Other considersations may be stocks chosen for the project, if it's a standard paper chances are your service bureau will probably have it in stock or the local paper supply house will, but like most manufacturers today they will probably order the stock required for your job on an as needed basis. The simple fact is that carrying a large inventory costs money and it's far more profitable to turn the stock quickly and in order to do that most service bureaus will only order the stock for your job once it has been confirmed.</p>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">Does your service bureau do everything in house or are there portions of the job that need to be farmed out to another company?  Not every agency can do everything, so out of necessity it has formed partnerships in order to meet their client's demands. Your agency may handle four and five color and spot color presses along with some finishing services such as trimming and saddle stitching but may outsource your perfect binding to another bureau because of the floor space required and the dust it produces or may also out source your short run digital jobs. Two things to consider in this area are; your job will now have the added expense of being handed off to another bureau and your service bureau will charge you a handling charge, also because there is now another middleman in the project there will be the added potential for miscommunication and delays. How you handle it becomes a bit of a trade off, if you allow your service bureau to handle the whole project and they do a good job, as most do, the the added expense may well be worth it. However if you can do most of the outsourcing yourself it will improve your bottom line but you'll also have to charge someone for your time in managing the project.</p>
<h1 style="font-family:Arial, Helvetica, sans-serif; font-size:1.2em; margin-bottom:-.5em;color:#0000;">Proofing</h1>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">Strange as it seems your local courier company is a major player in the proofing process. Every time you have to have a proof delivered to someone there is a cost in terms of time. If your service bureau sends you a proof of the job in the morning and you dutifully sign and return it immediately while the courier waits you will only lose one day, but in most cases the courier will drop the proof off at the reception desk and bolt, intent on making the next delivery. So if you're depending on hard proofs to be signed and delivered you can pretty well expect that you can write off two business days required just to shuffle material around the city. Also, if your service bureau has to outsource material for your project you had best factor an additional two days to handle their shipping requirements. </p>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">What you see on your monitor will not look the same as the print off of your ink jet printer nor a digital printer or an offset press. Each of these processes have different <a href="http://en.wikipedia.org/wiki/Gamut" target="_blank">gamuts</a>. Depending on the printer that you are using to run your in-house proofs which may have six individual ink cartridges, the standard cyan, magenta, yellow and black and possibly a light cyan and light magenta. A four color press will only have the standard CMYK mix, or you may be possibly running a job on a hexachrome press, six colors. Your ink jet has a wider gamut than the typical four color <a href="http://en.wikipedia.org/wiki/Process_color" target="_blank">process color</a> print that you get from you service bureau and considerably less than your color monitor. In short when you translate from one process to another there are going to be color and luminance differences and at times the best you can hope for is a reasonably close match. Considering how the final piece will be presented is an important part of the design and proofing process. For example process colors tend to be somewhat translucent in comparison to <a href="http://en.wikipedia.org/wiki/Spot_color" target="_blank">spot colors</a> which becomes important in determining what kind of stock the job will be run on. Because process colors allow light to travel through the ink and bounce back from the substrate the stock that you print on will become important in the quality of your job. A dull newsprint quality of stock will gray and deaden the ink colors as opposed to a bright white paper that allows the colors to sparkle. What looks good on your monitor may not look as good as on your client's monitor, if you've taken the time to calibrate your monitor chances are your client hasn't even heard of the process. Monitors are effected by a variety of factors such as the type and age of the phosphors, ambient lighting conditions and the client's preferred monitor settings. Much like paper stocks viewing a proof under these conditions is subjective and all you can do is hope for a best guess. Ambient lighting also has an effect on the printing process, a piece designed to look good under the hood of a lighting booth may not fair as well under the blue-green fluorescent of your clients office or the yellow-red tungsten lights of the final viewer's armchair lamp. At the end of it all all you can do is to minimize the possible discrepancies and educate your client as to the shortcomings of the processes involved and try and work within their budgets. </p>
<h1 style="font-family:Arial, Helvetica, sans-serif; font-size:1.2em; margin-bottom:-.5em;color:#0000;">Conversion Perversion</h1>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">  Every time you translate one file format to another you run the risk of conversion perversion, where despite your best efforts, well, something just goes wrong. Text might get shifted, a series of points may get dropped from a curve turning it into a straight line. Translation errors can occur from one brand of graphics package to another, from an old version of a graphics package to a newer one, when outputting to a RIP (raster image processor) or on occasion even just hitting print. Mishaps I've seen include; the Gulf of Mexico being filled from in from the Yucatan peninsula to the tip of Florida when converting from CorelDraw to Illustrator, a software package crashing when I've hit print because it can't translate its own filters to a raster image, corrupted PDF's failing part way through the RIP process and more. Things that you can do to alleviate any possible conversion problems include; choosing a service bureau that is reasonably current with it's RIP software and other packages and using industry standard software. There are a number of other good graphics packages out there but like any other industry there are companies that have grown strong enough to enforce a standard upon an industry. Whether or not this is a good thing isn't part of this debate at present, it's just reality, and the fact of the matter is that second comers to the game will always suffer from a certain degree of lag time while they try and reverse engineer the leader's processes. This ebb and flow of commercial superiority has changed over the last two decades that I've actively been involved in the industry and will probably do so again over the next two, but today there are certain leaders in the print industry that have established the criteria for graphic design. Get to know what the requirements and standards are of the industry, consult with your service bureau, and be prepared to continue learning on a daily basis in order to meet with the requirements of your clients.</p>
<p style="font-family:Georgia, 'Times New Roman', Times, serif;">Hopefully this will give some a bit more insight into making an aspect of the design process a little easier, those things that are potentially outside of your control.</p>
<p><a href="http://www.digitalpaint.ca" target="_blank">Digital Paint Graphic and Web Design  </a></p>]]>
</content>
</entry>

<entry>
<title>Mass Marketing Madness</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/05/mass-marketing.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5706</id>

<published>2006-05-08T01:44:32Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary> A recent event has caused me to reflect about the approaches used by some mass marketers. The other day my inbox was inundated with a number of comments posted to my blog here. The system dutifully informed me of...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="General" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
 A recent event has caused me to reflect about the approaches used by some mass marketers. The other day my inbox was inundated with a number of comments posted to my blog here. The system dutifully informed me of...
<![CDATA[<p>The reality was my blog had been spammed, and heavily, there is still evidence of the spammer in a couple of other comments posted to this site. Needless to say I've taken some preventative measures to hopefully block this from happening again. Though not effective in getting me to buy into their marketing efforts the spammer was successful in getting me to think about various mass marketing techniques that I've been subjected to over a period of time. I'm sure that everyone has been subjected to these at some time, bulk emails at both home and at work, the never ending proliferation of tree carcasses in the waste bucket in the lobby awaiting my own contribution and the endless phone calls while I'm attempting to scarf down a meal in between arriving home from work and trying to find time in order to write my latest blog entry. All of which is beginning to manifest itself in my reactions to the various attempts at various marketers to confiscate my cash. Reactions varying from banning spammers in my blog to the question posed to me by a  telemarketer asking &quot;does your phone have any features that you like?&quot;, elicited the response, &quot;why yes it does, it makes this ringing noise when someone wants to talk to me.&quot; </p>
<p>Perhaps I'm a little jaded because I've been in the unique position of both being responsible for buying and producing marketing materials for print, video and internet medias. But, when my mailbox is crammed with gardening, home improvement and patio furniture ads and my inbox offers drug, mortgage and knock off watch ads I can feel the bile rising in the back of my throat. I think the bad taste comes not from the sheer quantity of material that not only wants to walk away with my money but also is trying to steal my time as well. Also, there's the validity of the material that I'm asked to wade through. I might be interested planting some peas and carrots, paneling the den, and having friends over to admire my new patio furniture if I lived in something else other than a one bedroom apartment with a twenty square foot balcony. Or, maybe if the emails hitting my in basket offered something more than the latest script kiddies' version attempt at beating my spam filters. Then, perhaps my response would be something other than a flick of the wrist aimed at the trash receptacle or the almost autonomous tapping of the delete key.</p>
<p>This proliferation of madness seems to pervade both the producers and distributors of mass marketing materials. Designers in all ranges of media are asked to try and take advantage of the latest fads and crazes trying to shoe horn their client's product into a mold that just doesn't fit, whether that be a fifty dollar logo or a bad ad campaign. When it comes time for distribution the philosophy seems to be to try and fling enough feces in the hope that enough of it will eventually stick to it's intended target and garner the appropriate response. It seems I've traveled this verbal path before but I think there has to be a better way to interest potential consumers of the validity of one's product.</p>
<p><img style="float:right; padding: 0 0 10px 10px;" src="http://www.digitalpaint.ca/stuph/junkmail.jpg" alt="junk mail" width="300" height="300" />So, I find myself posing the questions. Does the material you are presenting to your potential buying public do you justice? Does it present you, your company and your product in the best possible way? Does it represent you honestly? Does it promise to make you bigger, better, harder, faster, skinnier and all at twenty percent cheaper than your competitors or in reality is it the same thing the other guy is trying to sell and you just want to ride the train too? Have you done your research? Are you sending this material out to prospects that are really interested in your product or are you doing your part to ensure that there's enough material in the landfill to ensure that the next new subdivision has a good solid foundation?</p>
<p>I'm not opposed to good advertising. I get emails from companies announcing new software titles, books, and more, that I'm actively interested in. I buy magazines and because there's products related to the content of the magazines I will read the advertising. The evolution of the consumer is happening; spam filters, do not call me lists, site blocking, and stickers that litter the mailboxes in the lobby all with the same message &quot;no junk mail&quot; are all evidence of a different type of buyer. The new reality will be well researched advertising and support material that presents a true and honest picture of the product and company that produces it. We'll that's my hope, and the evidence in the corner seems to be growing.</p>]]>
</content>
</entry>

<entry>
<title>A question of taste.</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/04/a-question-of-t.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5705</id>

<published>2006-04-24T00:36:58Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Recently the question of a designer doing a piece of work that tested the limits of what was tasteful was posed on graphics.com, sadly it never progressed much past its current state, but for myself it posed the question of...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="General" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Recently the question of a designer doing a piece of work that tested the limits of what was tasteful was posed on graphics.com, sadly it never progressed much past its current state, but for myself it posed the question of...
<![CDATA[<p>There are a number of examples that can be drawn upon that illustrate this point. For example the Manga comics of Japan feature depictions of people and situations that have come under attack in North America for their sometimes misogynistic and violent art. The pornography industry caters to various cultural groups selling material that ranges from the erotic to the portrayal of intercourse to hard core masochism, within that spectrum there are various cultural groups that would argue that the material being sold has various merits of taste.</p>
<p>Taste is also shaped chronologically and institutionally. The Vanitas paintings by the Dutch masters of the sixteenth and seventeenth century are considered to be tasteful and aesthetic works not only by the art institute but also by the larger social group that has come to accept the institutionalization of this work. Yet the depiction of decaying food in order to portray the opulence afforded to rich Dutch bankers was rejected by the larger social group in <a href="http://art-history.concordia.ca/eea/artists/sterbak.html" target="_blank">Jana Sterbak</a>'s work <a href="http://www.snopes.com/politics/arts/meatdress.asp" target="_blank">&quot;Vanitas&quot;</a> for her portrayal of women as objects of commodification.</p>
<p>The issue of aesthetics is also related to the question of taste, yet seems to have elevated itself above the base level of the physicality of taste, perhaps if you will high taste. Aesthetics is more concerned with construction, technique, composition and color and derives its sense of taste from the dominant cultural group that defines it. </p>
<p>So what is good taste? The answer lies in who your audience is and what cultural, political and institutional beliefs that they ascribe too. Where beauty lies in the eye of the beholder taste is in the mouth of the maker and what your audience is willing to swallow. </p>
<p>A larger version of the opening imaged is <a href="http://www.graphics.com/modules.php?name=Forums&file=viewtopic&t=3481&postdays=0&postorder=asc&start=0" target="_blank"> posted here</a>, I'll leave it up to you to decide if it is tastefully and aesthetically pleasing.</p>]]>
</content>
</entry>

<entry>
<title>Bad design or Freudian slip?</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2006/01/bad-design-or-f.html" />
<id>tag:blogs.graphicdesignforum.com,2006:/tkryton//39.5704</id>

<published>2006-01-05T08:03:40Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>It&apos;s not too often that you run across something that could prove to be memorable to the general public or less often that you get to comment about it. Sadly I can&apos;t take credit for the find but can for...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="General" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
It&apos;s not too often that you run across something that could prove to be memorable to the general public or less often that you get to comment about it. Sadly I can&apos;t take credit for the find but can for...
<![CDATA[<p><img style="float: right; padding: 0 0 10px 10px;" src="http://www.digitalpaint.ca/stuph/stamp1.jpg" width="325" height="400" alt="one cent stamp" />The other day
    a fellow employee, Jo-Anne, handed me a Canada Post one cent stamp. Beaming
    she exclaimed, &quot;here look at this.&quot; I glanced at what I considered to be
    a fairly innocuous depiction of the binding of a book being mended by a set
    of what appears to be male hands. She then asked me &quot;what do you see?&quot; Being
    in a literal state of mind that day I stated that I saw what appeared to
    be a photograph of a man either repairing or hand binding a book. And, above
    his hands someone had superimposed another photograph of a sheaf of paper
    being fanned slightly blurred to create a sense of motion.</p>
<p>Before I reveal her answer I'll reveal the two lessons that I learned from
    her that day, or had re-enforced.</p>
<p>The first is to practice my powers of observation or rather to really look
    before evaluating a piece of work. When she asked me &quot;what do you see&quot; in
    my own thoughts I went through my automatic design repertoire, examining
    how the various elements were lined up, or not lined up, the recognition
    of the standard post office font for Canada, the blurred sheaf of paper and
    wondering why a stamp had been dedicated to the craft of book binding rather
    than the customary beaver, moose or loon. Finally endeavoring to decide
    how I could improve upon the design overall.</p>
<p>After she told me what she saw I was forced to mentally re-evaluate  how I
    looked at my own work. Here this person with no design training had uncovered
    something that I had not. She looked at the work in a whole different perspective
    which once it was pointed out should have been blatantly obvious to me. I
    had gotten caught up in the design process, evaluating the design from certain
    criteria, getting caught up in the minutiae of the process and forgetting
    to step outside of it to examine the broader pictured. </p>
<p>To see what Jo-Anne
    saw you can take one of several  approaches, crank your head counter
    clockwise until it is ninety degrees perpendicular to it's normal orientation,
    rotate your monitor ninety degrees clockwise, save the image and rotate it
    again ninety degrees clockwise in your favorite image program.</p>
<p>As a designer it was a welcome and humorous reminder that I still have lots
    to learn and that I should regularly step back from my work and look at
    it through Jo-Anne's eyes. Occasionally I get caught up in the process as
    I'm sure we all do and evaluate a project from that perspective when 
    inevitably it is the client and the  final
    audience who wil make the last judgement. </p>
<p>Footnote: Somewhere along the line someone made a mistake in judgment, whether
    it was the photographer trying the capture the nimble fingers of the bookbinder,
    the graphic designer more focused on the process than the overall results
    or the post office for releasing an unchecked piece of work. Perhaps then
    again it was a Freudian slip on one the guilty party's behalf expressing
    their hidden feelings at some aspect of the project. </p>]]>
</content>
</entry>

<entry>
<title>Digital Painting (d&apos;artiste Series)</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/12/digital-paintin.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5703</id>

<published>2005-12-13T10:07:31Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Linda Bergkvist, Philip Straub, John Wallin, and Robert Chang Published by Ballistic Publishing (www.ballisticpublishing.com) ISBN: 0-9750965-5-9 - 192 pages - soft cover - color...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Linda Bergkvist, Philip Straub, John Wallin, and Robert Chang Published by Ballistic Publishing (www.ballisticpublishing.com) ISBN: 0-9750965-5-9 - 192 pages - soft cover - color...
<![CDATA[<div style="float:right; padding: 0 0 10px 10px;"><img src="http://www.digitalpaint.ca/stuph/dp3.jpg" alt="Garbage Man by John Wallin" width="172" height="250" /><p style="text-align: center;">"Garbage Man"<br>John Wallin</p></div>
<p>The four artists and authors each have a section of the book offering first an overview of their thoughts on Digital Art and a brief autobiography, followed by a series of selected works, and a tutorial section with most giving two tutorials and Robert Chang giving four, and each section is ended with an invited artists section.</p>
<p>Their introduction sections are an interesting personal insight into how most have come into the field of Digital Art and their thoughts surrounding techniques and other aspects of the state of the media.</p>
<p>Each artist presents a series of their own works with a brief statement about each piece, whether it's the subject matter, client or compositional choices.</p>
<p>The tutorials sections each artist gives differ from standard tutorials. Rather than a step by step procedural road map each describes their color and compositional choices, working methods, software choices, and thinking. If you're looking for a step by step manual this is not it, however, if you're looking for inspiration and insight into how these individuals plan and create their works you won't be disappointed. The software choices and digital mediums they use include; Adobe Photoshop, Corel Painter, and Alias Maya, with medium ranging from charcoal to oil. </p>
<p>In the invited artists sections a range of different digital artists' works are showcased from a variety of genres and styles. Accompanying each piece is a brief paragraph explaining what has drawn the author to it and why it has been included in the book.</p>
<div style="float:right; padding: 0 0 10px 10px;">
<img src="http://www.digitalpaint.ca/stuph/dp4.jpg" alt="Promise Promotional Image by Robert Chang" width="250" height="208" />
<p style="text-align:center;">"Promise Promotional Image"<br>Robert Chang</p></div>
<p>Overall the book deals with creating digital art from scratch rather than photo manipulation and features works that appear if they've been created with anything from an airbrush to traditional media such as oil or acrylic. The appealing aspect of this book is the almost conversational tone each artist uses to discuss their work and processes allowing the reader a view of why their design choices are made. Not to neglect the obvious, but the almost two hundred pages of  eye candy in itself is sure to inspire you to experiment and will give you cause to reconsider your own work.</p>
<p>Lastly, one pleasant surprise came when I opened the package from Ballistic Publishing. I had ordered the soft cover version rather than the pricier hard cover. The soft cover version comes with a matching card sleeve that when I opened my package I originally mistook for the hard cover version, which should protect the contents of the book for some time to come. </p>
<p><a href="http://www.digitalpaint.ca" target="_blank">Digital Paint Graphic and Web Design </a></p>]]>
</content>
</entry>

<entry>
<title>Visual Research, An Introduction To Research Methodologies In Graphic Design</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/12/visual-research.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5702</id>

<published>2005-12-05T04:08:40Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Ian Noble and Russell Bestley Published by Ava Publishing sa (www.avabooks.ch) ISBN: 2-88479-049-7 - 192 pages - soft cover - color The book consists of six chapters that provide an introduction to the terminology and research methods employed in graphic...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Ian Noble and Russell Bestley Published by Ava Publishing sa (www.avabooks.ch) ISBN: 2-88479-049-7 - 192 pages - soft cover - color The book consists of six chapters that provide an introduction to the terminology and research methods employed in graphic...
<![CDATA[<p>Chapter one provides an overall introduction to the &quot;How and Why&quot; of design
    and introduces basic terminology such as semiotics, discourse, methodology,
    method, and others. It also examines how this terminology has been borrowed
    from other fields and has become incorporated into the language of visual
    communication. The case study presented at the end of the chapter focuses
    on how one designer has responded to a client request by providing a visual
    brief that describes the working methodology that he will employ in providing
    a visual solution. The methodology used by this designer is presented in
    a flow chart fashion with accompanying text detailing key areas of the design
    process.</p>
<p>&quot;Methods: Ways of Thinking&quot; are covered in chapter two. Various research methods
    are examined in relation to each other and where they concern authorship
    and audience. Also covered in this chapter is project life span and the qualitive
    and quantitive analysis of the success or failure of a design. The first
    case study examines one designer's visual solution in providing a unique
    mapping system that documents cultural and political ideologies, types of
    graffiti, and various relations between them in a city map. The second case
    study delves into a designer's investigation of the love-heart symbol, such
    as in &quot;I love New York.&quot; This designer has examined the various connotations,
    history and uses of the love-heart symbol and has presented them in 
    posters and examining them.</p>
<p>Chapter three digs deeper into visual research and provides definitions for
    connotation versus denotation, the context of a design, and semiotics in
    relation to the signifier and the signified. The case study presented here
    examines Sharon Stone's endeavor in creating a visual language based upon
    her created symbols that attempt to portray &quot;Englishness&quot; to the reader.
    The symbology created is examined on the basis that the viewer will have
    the appropriate cultural background to read and understand the symbols.</p>
<p>&quot;Audience and Message&quot; is examine in chapter four, the author suggests that
    not only the relation between the audience and message is important but also
    the relation between the client and the audience in the context of the design.
    The case study presented in this chapter advances this notion further by
    investigating one designer's solution to scoring music for a acapella group
    which she is also part of. The visual solution proposed by the designer provides
    the audience, her vocal group a new way of visualizing music in relation
    to their specific needs. The other case study presented examines the creation
    of a phonetic alphabet that can be used across a variety of languages in
    order to help individuals learn a new language.</p>
<p>Materials, and text as materials are looked at in chapter five. The author
    examines how materials and form evoke different connotative meanings. The
    examination of Bram Stocker's &quot;Dracula&quot; is presented in the first case study
    and how various treatments such as descriptive text detailing the time of
    day events in the story take place offer a richer audience experience. The
    second case study examines one designer's attempts at creating a universal
    postage stamp and postage marking for the European Union that attempts to
    operate on the basis of inclusion rather than being culturally specific to
    one country.</p>
<p>The final chapter examines synthesis in relation to the research methods presented
    in the book, ie. at the end of research comes synthesis and how the resulting
    visual solution is expressed in the studio. The final case study examines
    a designer's investigations into alternate letterforms and the creation of
    a series of glyphs that act as an alternative to traditional letterforms.</p>
<p>Overall the book feels a little sketchy in its description of the various
    research methodologies suggested, but after all it's only an introduction
    to the materials presented. It does provide an in depth glossary of terms
    at the end that help further define the content presented and a two page
    further readings sections for individuals looking to examine the topics closer.</p>
<p><a href="Digital Paint Graphic and Web Design" target="_blank">Digital Paint Graphic and Web Design</a> </p>]]>
</content>
</entry>

<entry>
<title>The Fortunate Few</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/11/the-fortunate-f.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5701</id>

<published>2005-11-12T04:06:06Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>A recent conversation and my own circumstances have caused me to do a little reflection as of late. The conversation revolved around this person&apos;s current studies in design and the frustrations imposed upon them by the teacher pushing them to...</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
A recent conversation and my own circumstances have caused me to do a little reflection as of late. The conversation revolved around this person&apos;s current studies in design and the frustrations imposed upon them by the teacher pushing them to...
<![CDATA[<p>One of my own teachers, <a href="http://www.richardhalliday.com" target="_blank">Richard Halliday</a>, used to drive me nuts. In spite of his abstract expressionist sensibility to his work he was also extremely good at realistic work which was displayed in his anatomy classes. In a drawing class he'd always push me into work reminiscent of the likes of Jackson Pollock or Jasper Johns, which I begrudgingly appreciate today, whereas my goal was always to do hyper real work.</p>

<p>At the end of four and a half years I was becoming schizophrenic due to the range of comments Richard made over the years. Statements such as "sometimes Tom I just don't think you get it" and "now, that's more like it" made while he critiqued a piece I'd worked on. The highs and lows those comments made caused what can only be termed as academic <a href="http://en.wikipedia.org/wiki/Manic_depression" target="_blank"> manic depression</a>.</p>

<p>Richard's little pieces of occasional praise I'd gloat over for days, like hidden pieces of forbidden candy, until I'd encounter another day of "you just don't get it." He'd push first one way then another, and I'd just keep going back for more, signing up for whatever classes of his that I could get into that fit my goals. Every class contributed to what has become a love/hate relationship with the man. His expectations were at times it felt unattainable, pushing me to the limits of my abilities and hopefully beyond, over into new territories that I would never have explored on my own. And, when I'd been forced past those limits I'd discover something new about myself and learn to set the bar just a little higher.</p>

<p>Occasionally he'd drop a phrase, a little gem of insight, that'll stay with me for the rest of my days. One such item was "if you ever want to be really good at what you do, try teaching it to someone else."</p>

<p>At <a href="http://www.acad.ab.ca" target="_blank">ACAD</a> graduating students are required to create a grad piece for display in the main gallery during the ceremonies. At one point Richard came up to me and remarked "you know Tom, you're a damn good drawer." That moment gave me something that will continue to inspire me to push past my own limits for some time to come.</p>

<p>Another such notable is <a ref="http://tceplus.com/index.cfm?PgNm=TCE&Params=A1ARTA0011501" target="_blank"> Mary Scott</a> who for whatever reason enjoyed my writing style, after being exposed to three or four revisions of my grad thesis, and likened it to Gertrude Stein's. Mary gave me "figure out what you don't know, then go learn it." There have been other such teachers that I've had this love/hate relationship with, those that have pushed me beyond my own self imposed limits into new territories of learning and exploration. Knowingly or not they've left their mark and helped me to continue pushing my limits well after leaving the halls of academia.</p>

<p>If you should be lucky enough to have found a teacher or mentor that has taught you how to explore your own self imposed limits, cherish them. They may even leave you with a thought or two that will give you the impetus to continue to explore the depths of your career. At the very least, when faced with another designer that thinks that typography is about maps, you'll draw on those experiences garnered from those teachers knowing that they've left you with some very valuable lessons about life, learning, and design. And, you'll be able to consider yourself one of the fortunate few.</p>

<p><a href="http://www.digitalpaint.ca">Digital Paint</a></p>]]>
</content>
</entry>

<entry>
<title>What&apos;s wrong with a little honesty?</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/10/whats-wrong-wit.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5700</id>

<published>2005-10-26T21:38:35Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>I participate in a couple of forums here and there related to graphic and web design and every once in a while I encounter a posting that just happens to fire up my amygdala and even more about the amygdala...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="General" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
I participate in a couple of forums here and there related to graphic and web design and every once in a while I encounter a posting that just happens to fire up my amygdala and even more about the amygdala...
<![CDATA[<p>The sad part is you can usually spot them from the Mir space station. The pattern typically goes: First they log in to a site, create a new user account and then spam the site with anywhere from one to a dozen posts. The context of the message is so over the top that my teeth start to hurt with how sugar laced their messages are about its wondrous virtues and the miracle of how it will; whiten your teeth, disinfect your hard drive and calibrate your monitor while enabling your ailing grandmother to once again be a linebacker for the "Green Bay Packers". They pretend to be an actual, bona fide, honest and for true users of this product.</p>

<p>Okay, to be blunt. Come on people. Give your potential customers some credit for having some smarts. As a marketer you've go to be pretty naive to believe that people don't see through this. If you've got a product to flog what's wrong with a little honesty? Show your potential clients that you have something that you're proud of, or at the very least something that you've put some work into and want to recoup your investment. What's the features and benefits? What does it do and how will it make my life better?</p>

<p>If your product is that shoddy or you really want to cater to a clientele that's incapable of making informed decisions perhaps you should reevaluate your target audience and direct your marketing efforts more towards the back page of a supermarket tabloid or one of the www.xxx forums.</p>

<p><a href="http://www.digitalpaint.ca" target="_blank">Digital Paint Graphic and Web Design</a></p>]]>
</content>
</entry>

<entry>
<title>Designing Visual Language</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/10/designing-visua.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5699</id>

<published>2005-10-15T23:53:17Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Designing Visual Language. Strategies for Professional Communicators. Charles Rostelnick &amp; David D. Roberts Published by Allyn &amp; Bacon (www.ablongman.com) ISBN: 0-205-20022-2 -453 pages -soft cover -black and white...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Designing Visual Language. Strategies for Professional Communicators. Charles Rostelnick &amp; David D. Roberts Published by Allyn &amp; Bacon (www.ablongman.com) ISBN: 0-205-20022-2 -453 pages -soft cover -black and white...
<![CDATA[<p>"Designing Visual Language" provides a basic understanding of the principles
    of communication whether that is expressed as textual or graphical information.
    The book centers around the premise that a design is part of a rhetorical
    situation. Where a rhetorical situation is composed of an audience, a purpose
    and a context.</p>
<p>The authors define the audience as who will be viewing your design, what
    is their experience, educational background,
    what cultural group do they belong to and what position they might hold in
    an organization. They also examine what is
    the purpose of the document; is it instructional, a call to action, instructions
    required to perform a task or persuade
    them to change their attitudes about a situation. Context covers the when
    and where the design will be viewed, and
    considers such things as viewing distance, the situation whether it's a playroom
    where a child is required to build a
    birdhouse, a workshop where the document will be hung on a wall or a computer
    monitor.</p>
<p>The book also covers the various cognitive strategies that will help a designer
    analyze their work and includes;
    arrangement, emphasis, clarity, conciseness, tone, and ethos.  Arrangement
    is one of the cognates discussed and focuses
    on creating a structure and hierarchy in the design which will 
    establish a viewing  order in the document. Emphasis covers
    what is prominent in the design and controlling eye flow. Design ambivalence
    and how easy it is for a viewer to decode
    your message are covered under clarity. Conciseness, does the design satisfy
    the rhetorical situation, does it hold up at
    various levels from a logo to a web site. The tone of a document refers to
    quite simply its voice, friendly, authorative,
    business-like, playful, and how the tone can influence the audience with
    either positive or negative consequences.
    Lastly ethos discusses how the designer can build credibility with their
    audience and how the designer establishes trust. The cognitive strategies
    are examined in relation to the rhetorical situation with examples that the
    authors use to describe the interaction between the ideas presented in the
    book.</p>
<p>Design is examined over various levels ranging from business cards, annual
    reports and web design discussing methods and at various levels from intra-level
    to supra-level design. With an examinations of visual and verbal conventions
    and how they can add or detract from the rhetorical situation and the &quot;gestalt
    principles of design&quot; discussing; visual noise, figure-ground relationships,
    patterns, and groupings, again in relation to how they satisfy the rhetorical
    situation.</p>
<p>The book also includes a notes section at the end of each section along with
    exercises that the reader can use to further investigate the ideas presented
    in the book.</p>
<p>While &quot;Designing Visual Language&quot; appears to be aimed primarily at technical
    writers at the early university/college course level it offers graphic designers
    a good foundation or refresher in some of the basics of what a design should
    accomplish and a methodology for getting there. Also it provides a vocabulary
    that a designer can use to describe to their clients the purpose and goal
    of their design. Although it has been written with an audience of technical
    communicators in mind it's one book that I wish had been presented in some
    of my early design courses. </p>
<p><a href="http://www.digitalpaint.ca">Digital Paint Graphic and Web Design</a></p>]]>
</content>
</entry>

<entry>
<title>Examining the mythology</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/09/examining-the-m.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5698</id>

<published>2005-09-18T05:44:59Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>There&apos;s been an awful lot of debate over the last few weeks over the offerings of a &quot;low-balling&quot; logo company &amp;mdash the company in question being Logoworks. The debate centers around the ethical and legal practices of some of their...</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
There&apos;s been an awful lot of debate over the last few weeks over the offerings of a &quot;low-balling&quot; logo company &amp;mdash the company in question being Logoworks. The debate centers around the ethical and legal practices of some of their...
<![CDATA[<p>Guess what? This isn't another article discussing those issues. This is about some of the materials on their two sites. First, a little background material is in order. I've always been kind of a pragmatic and, inquisitive sort and while getting my degree, I encountered a course entitled &quot;Myth as Metaphor&quot;, which helped round out my post-modern perspective.
    The course has been revised since my days as a student and is now called &quot;Myth in Literature&quot; (if you like you can read the <a href="http://www.acad.ab.ca/assets/pdf/outlines/ENGL212.pdf" target="_blank">current course outline</a>). What the course taught was essentially this: Media, (for this discussion, web sites) have the power to control, through the creation of a mythological narrative, how we perceive them. Because these narratives are typically one sided, they have power and control over what is said and how it is said. Also, the course examined how to investigate what was
<em>not</em> being said beneath the myths being presented. Essentially a speaker, including myself in this instance, has the power to create a perception, of how they wish you to perceive them by choosing certain language and images, And, because the speaker has the ability to control the dialogue and present only their point of view, they can control the overall message.</p>
<p>This post-modern dissection process will involve materials from both the LogoWorks site and their affiliate site Arteis. The Arteis site is the parent company to LogoWorks and handles the employment of freelance designers to work on logos.</p>
<p>From the <a href="http://www.logoworks.com/" target="_blank">LogoWorks site:</a></p>
<blockquote>
    <p>&quot;<strong>Quality</strong><br />
        If you go to a design firm for logos, you'll only get one logo designer. We put two to five logo designers on your logo design project. You'll see a large variety of custom logo designs and be confident that you have made the right choice. &quot;</p>
</blockquote>
<p>The general  perception of this text implies that they will be putting a team of designers onto your logo design and that two or more heads are better than one. After all, a team provides a certain synergy through the interaction of its members and will provide a better overall solution. </p>
<p>From the <a href="http://www.arteis.net/designer/how-it-works.html" target="_blank">Arteis site:</a></p>
<blockquote>
    <p>&quot;When you login, available projects will be shown. You can preview
        the type of logo that needs to be created and select whatever jobs interest
        you. Each project has a Virtual Design team which is made up of either
        3 or 5 designers, depending on which logo package the consumer has chosen.
        There is always at least 1 expert, 1 advanced, and 1 newcomer on each
        team. For the logo project, each designer on the team will submit two
        rough compositions. When all the compositions have been received, the
        client will review them. The client will pick one of the designs to pursue
        and there will be additional revision cycles. The designer chosen will
        be required to provide the revisions and will be paid for each revision
        the client requests.&quot;</p>
</blockquote>
<p>Again, here is the implication of a team effort, but the text clearly states
    that when a designer logs in they can choose a project to work on. The model
    described does not include any sort of interactivity between members of the
    team and educated users of the model will know that they are working in isolation
    on a brief description provided by the potential client. So in reality what
    is happening is not a team effort but a collection of separate designers
    providing individual disparate solutions. The team mythology is further exposed
by this text from the Arteis site:</p>
<blockquote>
    <p>&quot;<strong>Why are there multiple designers on
        each project?</strong><br />
        ARTEIS believes that more creativity is always better. By using multiple
        designers not in contact with each other, the client receives a greater
        deal of variety. Since it's hard to know exactly what the client wants,
        the larger amount of creativity helps us get closer to a product that
        will please the client.&quot;</p>
</blockquote>
<p>One serious question (which, though slightly off tangent to the current flow of this discussion, bears investigation) arises from the prior statement. If it's hard to know what the clients wants, why not let the designer or the art director ask the client what they want in in the initial meetings? Their overall business model precludes this. The client submits a design proposal to LogoWorks which is then posted    for potential designers to view. If they are interested in the project, a designer can sign up for it and submit two compositions. What if designer 'A' and designer 'B' have elements that, if combined, would make a better logo or that the client would like to see? How does LogoWorks resolve this issue? Does one of their in-house designers combine the elements and remove designer 'A' and 'B' from the process creatively and financially? How much work does the client do in this process? If all goes really well and a freelance designer    wins the contract and the client provides briefs, the only involvement LogoWorks seems to have in the process is shuffling email and collecting money. Why not eliminate the middleman and let the client and the designer deal directly with each other?</p>
<p>From the LogoWorks site:</p>
<blockquote>
    <p>&quot;<strong>Customer Service</strong><br />
        We love to talk about logo design and offer outstanding support. You can always reach us during normal business hours by phone (800.210.7650) or through live Internet chat. Many other logo design firms avoid calls and are hard to reach. We want to make sure you get a logo you love and are there to make sure it happens.&quot;</p>
</blockquote>
<p>A premise introduced here is that other logo design firms are difficult to work with. Yet their own text sets up the same model of operation as other design firms. What they're not saying in their text is that they are located on the East Coast. Most normal businesses operate from eight to five, and if you're located in either Los Angeles or Vancouver on Friday afternoon at 3:30 pm and you want to talk to the designer on your team, you'll have to wait until Monday morning. Furthermore because your designer is quite likely a freelance agent working out of his bedroom in a different time zone, the only way that you'll be able to communicate with him is via an intermediary (in this case LogoWorks), which will further complicate and slow down the communication process. You'll note here that I stated quot;working    out of his bedroom&quot;, because I am the author of this text I have the power to create my own mythological narrative. I can control your perceptions of LogoWorks through my eyes just as they have manipulated their own mythology to disparage design firms in general. You'll notice that this process requires no empirical evidence on either their or my part, other than the text provided on their web site. </p>
<p>From the LogoWorks site:</p>
<blockquote>
    <p>&quot;<strong>Reputation</strong><br />
        There are many sites out there that claim to do logo design. Most are simply a designer or two that do work on the side. LogoWorks is a company built around corporate logo design. When you work with us you are working with a strong, reputable logo design firm that will be here for years to come.&quot;</p>
</blockquote>
<p>The premise here is that LogoWorks does nothing but logos. So if you need to have stationery, a web site, a brochure, or other design, or even promotional products, they are obviously not the people to talk to, because they only do logos. Also, because their freelancers come from a variety of sources there is no guarantee that the designer working on your logo today wasn't designing a menu yesterday, but you won't find that information on their web site. In addition it requires that you read the <a href="http://www.logoworks.com/terms.html" target="_top">terms and conditions</a> of use page to find out that &quot;LogoWorks is owned and operated by ARTEIS INC.&quot; and that other parties may be involved in the design of your logo.</p>
<p>From the <a href="http://www.arteis.net/designer/faq.html" target="_blank">ARTEIS
        site:</a></p>
<blockquote>
    <p>&quot;ARTEIS is not about exploiting designers. Since no one but you can determine how much time it will take you to complete the projects, no one but you can determine if our system is equitable for you. For many designers this system is equitable, if not lucrative. Others use the system to build portfolios, for recruitment purposes, or to keep their creative minds sharp. ARTEIS works for a lot of designers, you will need to see if it works for you.&quot;</p>
</blockquote>
<p>and this example:</p>
<blockquote>
    <p>&quot;Joe works his way up to the advanced level. He generally takes 2 hours to create professional logo concepts, and about 1 hour to do revisions. Joe wins about 40% of the jobs he undertakes.&quot;</p>
</blockquote>
<p>As a newcomer to their business model a designer would have to begin the process at the new level, choosing and entering a design contest fashion that will hopefully be approved by the client. This designer would have to design two initial compositions at two hours each. Then if he won the contract and had two rounds of revisions this would total six hours. Two initial compositions at two hours each and one revision at one hour each totals six hours. Now, to be fair to the &quot;New&quot; designers and, of course, to Joe, lets say (for the sake for argument) that it takes our new designer twelve hours to complete the project (twice as long as Joe) for things like reading the email, doing a little research, etc. For the winning composition he will be paid, on the Silver Package, $30.00 for the winning bid, $25.00 for the composition and, for two rounds of revisions, $40.00 at $20.00 each, for a total of $95.00. According to the site, however, the total payout is only $80.00. Our new designer, having won the bid, will make $7.92 an hour if they win the prize payout. Now, as most freelancers have to absorb the cost of running a home-based business themselves, they are typically faced with such costs as amortizing their hardware and software over a period of time. A freelancer’s costs also include such things as electricity, rent or a mortgage, insurance and other incidentals. So hopefully our new designer lives at home with his "well-heeled" parents who are willing to absorb these costs!</p>
<p>Now our designer, Joe, apparently wins 40% of the jobs that he takes and those that he does win pay well ($150.00). Based on the business model presented, Joe, in order to complete a job, will spend six hours on the project if he wins it. This results in a $25.00 an hour wage for Joe, which isn't that bad if you're working in an office environment where everything is provided for you (those incidental things such as hardware, software, rent, etc.) However, remember that Joe only wins 40% of the jobs he works on. In a given month under normal business hours, Joe would work 160 hours and, because he receives money only for that 40%, he is paid only for 64 hours of work. At $25.00 per hour, this works out to $1600.00 a month. Calculated over the month, Joe’s new adjusted hourly wage is $10.00.</p>
<p>In closing, I'll ask this question <strong>does</strong>  &quot;exploiting designers&quot; quite cover what is happening here?</p>

<p><a href="http://www.digitalpaint.ca">Digital Paint Graphic and Web Design</a></p>]]>
</content>
</entry>

<entry>
<title>The Graphic Designer’s Guide to Effective Visual Communication...</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/09/the-graphic-des.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5697</id>

<published>2005-09-14T08:47:28Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>The Graphic Designer’s Guide to Effective Visual Communication creating hierarchies with type, image, and color. Carolyn Knight &amp; Jessica Glaser Published by Rotovision (www.rotovision.com) ISBN: 2-88046-810-8...</summary>
<author>
<name>Thomas Kryton</name>

</author>

<category term="Reviews" scheme="http://www.sixapart.com/ns/types#category" />


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
The Graphic Designer’s Guide to Effective Visual Communication creating hierarchies with type, image, and color. Carolyn Knight &amp; Jessica Glaser Published by Rotovision (www.rotovision.com) ISBN: 2-88046-810-8...
<![CDATA[<p>-160 pages<br />
-hardcover<br />
-full color</p>

<p><br />
The authors’ goal in “The Graphic Designer’s Guide to Effective Visual Communication…” is to demonstrate how through the use of type, image, and color designers can create hierarchical visual structures that guide a viewer through a design piece. The book is broken down into two main sections; the first dealing primarily with type and the latter, imagery with an introductory section for each. The introduction to the two main sections offers an overview of what that portion of the book will cover along with real world examples of some of the ideas presented later in the following pages.</p>

<p>The two sections are further broken down into seven exercise sections, each dealing with a sub topic expanding on of the ideas of the two main sections. Each exercise opens with an example exercise with suggested possible layouts and then again follows with more examples culled from both print and web material with discussions on how the examples relate to the ideas being presented.</p>

<p>I found the two page exercises at the beginning of each subsection to be the highlight of the book overall. The exercises were laid out along with sample solutions that expanded on the previous material and served as a good bridge to the examples presented later in the book.  The liberal examples through the book tie in nicely with the text discussing how each solves the problem being presented, although in some instances the explanations feel a little brief.</p>

<p>The authors have done a good job of demonstrating how a designer can control the flow of the eye through a piece from capturing the viewer’s attention to the final delivery of the message. This will be a book I will keep handy on the book shelf just to keep me thinking about how to increase the effectiveness of my designs for both print and web.</p>

<p><a href="http://www.digitalpaint.ca">Digital Paint Graphic and Web Design</a></p>]]>
</content>
</entry>

<entry>
<title>A Tale of Two Tires</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/09/a-tale-of-two-t.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5696</id>

<published>2005-09-02T23:41:27Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Over the last two days I&apos;ve been trying to track down a tire for my recumbent bicycle. Those of you that know me know that during the summer months in Calgary that my Vision R44 is pretty much my sole...</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Over the last two days I&apos;ve been trying to track down a tire for my recumbent bicycle. Those of you that know me know that during the summer months in Calgary that my Vision R44 is pretty much my sole...
<![CDATA[<p>You'd think in  a city of a million or so people that you'd be able to find a bike shop that sells or stocks a 20" x 1.35" (406) tire and maybe a new tube with a Schraeder valve, or is it a Presta valve. I can never remember which, it's the one with the valve stem that screws into place. To borrow a phrase from a comedian recently seen, "nay nay." So began an internet search for a Canadian dealer that might sell said tire, again, "nay nay." Where'd I wind up?  A little outfit called <a href="http://www.bikefriday.com">Bike Friday</a>, the term little being relative, based in Eugene, Oregon.</p>

<p>What's all this got to do with graphic and web design? The other sites I looked at while offering the product I ended up buying made it difficult either through layout, navigation or text to find what I was looking for. Remember my valve dyslexia, these guys had pictures. Something that cinched the deal though was displayed on the site along with the price was an online inventory of what was in stock. So I was off to the races and ordered two new tires and tubes. </p>

<p>Unfortunately the ordering page, at present, doesn't support multiple countries when creating a new account, but Ian informed me that will be fixed shortly. That was the other plus, back up telephone support in the form of a 1 800 number available from Canada. Ian tells me that I should have my new wheels for Tuesday or Wednesday.</p>

<p>It may not be the spiffiest site, from a design and layout perspective there are a couple of things I would probably change to make the navigation and presentation even better. The crucial "but" being though is that in comparison to some of the other sites offering the same product this site made shopping there the easiest. The product I wanted was easy to find, presented both in text and visually so that I as a consumer knew what I was getting, I knew the price and that they had it stock and that I could expect delivery in short order. So, the moral of the story is, today Bike Friday, gets my nod and money because they made shopping there the easiest.</p>

<p><a href="http://www.digitalpaint.ca">Digital Paint Graphic and Web Design</a></p>]]>
</content>
</entry>

<entry>
<title>Okay — oh doh, or stories from the front.</title>
<link rel="alternate" type="text/html" href="http://blogs.graphicdesignforum.com/tkryton/2005/08/okay-oh-doh-or.html" />
<id>tag:blogs.graphicdesignforum.com,2005:/tkryton//39.5695</id>

<published>2005-08-21T21:55:20Z</published>
<updated>2008-04-17T14:30:31Z</updated>

<summary>Occasionally we all have those moments when we find ourselves staring at our clients or co-workers in utter disbelief at what has just happened. Someone wondering why they can&apos;t get an eleven by seventeen inch print out from an eight...</summary>
<author>
<name>Thomas Kryton</name>

</author>


<content type="html" xml:lang="en" xml:base="http://blogs.graphicdesignforum.com/tkryton/">
Occasionally we all have those moments when we find ourselves staring at our clients or co-workers in utter disbelief at what has just happened. Someone wondering why they can&apos;t get an eleven by seventeen inch print out from an eight...
<![CDATA[<p>Well I stumbled upon quite the collection of them the other day at <a href="http://www.clientcopia.com/">cli&bull;ent&bull;co&bull;pi&bull;a</a>.
    The site is devoted to quotes from those designers and techies in the front
    lines who have just finally had enough and need a place to empty their collective
spleens upon the world. Some of them are true gems and others leave you wondering
    if it's not the complainers own miscommunication that has caused the problems.
    If for no other reason a visit to the site will show you that you are not
    alone and perhaps you'll leave smiling knowing that there are situations
    worse than your own. Fortunately I can say I've never had a case like those
    described on this site, nope not me, really. </p>

<p><a href="http://www.digitalpaint.ca">Digital Paint Graphic & Web Design</a></p>]]>
</content>
</entry>

</feed>